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RegenerationRestores the unit to full health at the end of a round. Quick AttackUnits with this will, when attacking, damage blockers before being blocked themselves. PlunderEffects take place when the opponent has taken damage. If the blocker is dead or gone, the attack also goes right through the "ghost blocker"(instead of stopping for units without this keyword). OverwhelmExcess damage to a blocker is also dealt the the enemy nexus. LurkGrants +1 attack to all Lurker units if an attack is made when the top card of the deck has Lurk (once per round). LifestealHeals your nexus equal to the damage the unit deals. Last BreathActivates a passive ability if the unit is killed (NOT obliterated). ImpactDeals a set amount of damage to the enemy nexus when attacking, even if the unit is blocked. ImmobileCan neither attack or defend on command. FuryGrants a unit +1 health and power for every enemy unit they slay. FrostbiteSets the unit's power to 0 for the turn. FormidableThe unit deals damage using the value of their health instead of their power. FleetingThe card will be discarded from your hand at the end of the round if not played. FearsomeCan only be blocked by enemies with 3 or more power. FatedThe Unit gains +1 power and health for each time they're targeted by an allied unit or spell. EphemeralDestroys the unit when they strike or the round ends. ElusiveCan only be blocked by other Elusive units, allowing them to sneak past enemy defense to attack the nexus. Double AttackThe attacking unit strikes twice, once before and once when being blocked. DeepGrants +3/+3 to the unit if you have had 15 cards or less in your deck at any point in the game. ChallengerCan force an enemy into blocking them on attack. Can't BlockCannot block enemy units on command.
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Can't AttackCannot make an attack on command. BarrierNegates the next instance of enemy damage for the round. AugmentGrants a unit +1 attack for every created card that's played when the unit is on the field.
LEGENDS OF RUNETERRA AHRI DECK FREE
AttuneCreates a free point of spell mana when the unit is summoned. A unit can only have one attached unit at a time. If the unit they're attached to dies or leaves play, they're recalled. AttachA unit attaches to another unit, granting them their stats and keywords.